#include "VertexBuffer.h"
void VertexBuffer::Bind( Graphics& gfx ) noexcept
{
const UINT offset = 0u;
GetContext( gfx )->IASetVertexBuffers( 0u,1u,pVertexBuffer.GetAddressOf(),&stride,&offset );
}
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
#pragma once
#define CHWND_EXCEPT( hr ) Window::HrException( __LINE__,__FILE__,(hr) )
#define CHWND_LAST_EXCEPT() Window::HrException( __LINE__,__FILE__,GetLastError() )
#define CHWND_NOGFX_EXCEPT() Window::NoGfxException( __LINE__,__FILE__ )
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.