Skip to content

GitLab

  • Menu
Projects Groups Snippets
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
  • Sign in / Register
  • P PracticeDx
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 2
    • Issues 2
    • List
    • Boards
    • Service Desk
    • Milestones
  • Merge requests 0
    • Merge requests 0
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
  • Deployments
    • Deployments
    • Environments
    • Releases
  • Monitor
    • Monitor
    • Incidents
  • Packages & Registries
    • Packages & Registries
    • Package Registry
    • Infrastructure Registry
  • Analytics
    • Analytics
    • Value stream
    • CI/CD
    • Repository
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • Clark Lin
  • PracticeDx
  • Wiki
  • Plan for Adding Diffusion Effect

Plan for Adding Diffusion Effect · Changes

Page history
Update Plan for Adding Diffusion Effect authored May 19, 2023 by Clark Lin's avatar Clark Lin
Hide whitespace changes
Inline Side-by-side
Plan-for-Adding-Diffusion-Effect.md
View page @ ac147d77
# Lighting Setup # Lighting Setup
<details>
<summary>
## Light Type ## Light Type
</summary>
1. Directional Light 1. Directional Light
* Sunlight * Sunlight
2. Point Light 2. Point Light
...@@ -14,41 +9,23 @@ ...@@ -14,41 +9,23 @@
3. Spot Light 3. Spot Light
* Cone * Cone
</details>
<details>
<summary>
## Light Source ## Light Source
</summary>
1. Position 1. Position
2. Color 2. Color
3. Intensity 3. Intensity
4. Attenuation 4. Attenuation
</details>
<details>
<summary>
## Light Property ## Light Property
</summary>
1. Direction (for Directional only, like sunlight) 1. Direction (for Directional only, like sunlight)
2. Attenuation (for point light and spot light) 2. Attenuation (for point light and spot light)
</details>
<details>
<summary>
## Ambient Light ## Ambient Light
</summary> Default lighting behavior involves ambient light to prevent complete dark area
* Default lighting behavior involves ambient light to prevent complete dark area
</details>## Shading Model # Shading Model
Math model used to calculate color or pixel in HLSL. Math model used to calculate color or pixel in HLSL.
...@@ -63,7 +40,7 @@ Different type of shading model: ...@@ -63,7 +40,7 @@ Different type of shading model:
Defines visual characteristics and behavior of a surface or material. Defines visual characteristics and behavior of a surface or material.
Common material properties include: ## Common material properties include:
* Diffuse Reflectance * Diffuse Reflectance
* Specular Reflectance * Specular Reflectance
...@@ -71,7 +48,7 @@ Common material properties include: ...@@ -71,7 +48,7 @@ Common material properties include:
* Transparency/Opacity * Transparency/Opacity
* Roughness/Smoothness * Roughness/Smoothness
Diffuse Color: ## Diffuse Color:
* Diffuse Color as Texture Modulation * Diffuse Color as Texture Modulation
* The diffuse color acts as a multiplier for the RGB values obtained from the texture * The diffuse color acts as a multiplier for the RGB values obtained from the texture
......
Clone repository
  • Known Issues and Solution
  • Plan for Adding Diffusion Effect
  • Home