- 09 Apr, 2023 1 commit
-
-
Administrator authored
-
- 22 Mar, 2023 1 commit
-
-
Administrator authored
VertexShader PixelShader IndexBuffer InputLayout Topology
-
- 19 Mar, 2023 1 commit
-
-
Administrator authored
-
- 18 Mar, 2023 1 commit
-
-
Administrator authored
-
- 17 Mar, 2023 1 commit
-
-
Clark Lin authored
-
- 16 Mar, 2023 2 commits
-
-
Administrator authored
-
Administrator authored
-
- 15 Mar, 2023 1 commit
-
-
Administrator authored
If only define triangle, it can display. Both box and triangle have same pixel shader constant buffer. Suspect conflict of pixel shader constant buffer.
-
- 09 Mar, 2023 1 commit
-
-
Administrator authored
IndexBuffer and VertexBuffer: 指定的格式与缓冲区大小不匹配
-
- 07 Mar, 2023 2 commits
-
-
Administrator authored
-
Administrator authored
DO NOT use template programming in VertexBuffer
-
- 06 Mar, 2023 1 commit
-
-
Administrator authored
-
- 26 Feb, 2023 1 commit
-
-
Administrator authored
Still have issue in breaking down code to Bindable/Drawable, while in Triangle it fails in link stage. Only able to init3D and render single color in page.
-
- 26 Dec, 2022 2 commits
-
-
Administrator authored
-
Administrator authored
viewport.MinDepth and viewport.MaxDepth were not initialized, so they were both 0, which prevents the depth buffer from being calculated correctly. fix this issue by explicitly specify viewport.MinDepth as 0 and viewport.MaxDepth as 1.
-
- 24 Dec, 2022 1 commit
-
-
Administrator authored
-
- 23 Dec, 2022 3 commits
-
-
Administrator authored
-
Administrator authored
-
Administrator authored
-
- 22 Dec, 2022 2 commits
-
-
Administrator authored
-
Administrator authored
-
- 21 Dec, 2022 1 commit
-
-
Administrator authored
-