- 26 Dec, 2022 2 commits
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Administrator authored
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Administrator authored
viewport.MinDepth and viewport.MaxDepth were not initialized, so they were both 0, which prevents the depth buffer from being calculated correctly. fix this issue by explicitly specify viewport.MinDepth as 0 and viewport.MaxDepth as 1.
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- 24 Dec, 2022 1 commit
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Administrator authored
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- 23 Dec, 2022 3 commits
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Administrator authored
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Administrator authored
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Administrator authored
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- 22 Dec, 2022 2 commits
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Administrator authored
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Administrator authored
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- 21 Dec, 2022 1 commit
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Administrator authored
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