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Clark Lin
hw3d
Commits
5d647693
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Commit
5d647693
authored
Aug 28, 2019
by
chili
Browse files
fixing rgb=>n mapping all shaders
fixing rgb=>n mapping all shaders
parent
263b66a9
Changes
3
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Inline
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hw3d/PhongPSNormalMap.hlsl
View file @
5d647693
...
...
@@ -36,9 +36,8 @@ float4 main(float3 viewPos : Position, float3 n : Normal, float3 tan : Tangent,
);
// unpack the normal from map into tangent space
const
float3
normalSample
=
nmap
.
Sample
(
splr
,
tc
).
xyz
;
n
.
x
=
normalSample
.
x
*
2
.
0
f
-
1
.
0
f
;
n
.
y
=
-
normalSample
.
y
*
2
.
0
f
+
1
.
0
f
;
n
.
z
=
normalSample
.
z
;
n
=
normalSample
*
2
.
0
f
-
1
.
0
f
;
n
.
y
=
-
n
.
y
;
// bring normal from tanspace into view space
n
=
mul
(
n
,
tanToView
);
}
...
...
hw3d/PhongPSNormalMapObject.hlsl
View file @
5d647693
...
...
@@ -33,15 +33,6 @@ float4 main( float3 viewPos : Position,float3 n : Normal,float2 tc : Texcoord )
{
// sample normal from map if normal mapping enabled
if
(
normalMapEnabled
)
{
// unpack normal data
const
float3
normalSample
=
nmap
.
Sample
(
splr
,
tc
).
xyz
;
n
.
x
=
normalSample
.
x
*
2
.
0
f
-
1
.
0
f
;
n
.
y
=
-
normalSample
.
y
*
2
.
0
f
+
1
.
0
f
;
n
.
z
=
-
normalSample
.
z
;
n
=
mul
(
n
,
(
float3x3
)
modelView
);
}
else
{
// unpack normal data
const
float3
normalSample
=
nmap
.
Sample
(
splr
,
tc
).
xyz
;
...
...
hw3d/PhongPSSpecNormalMap.hlsl
View file @
5d647693
...
...
@@ -35,9 +35,7 @@ float4 main(float3 viewPos : Position, float3 n : Normal, float3 tan : Tangent,
);
// unpack normal data
const
float3
normalSample
=
nmap
.
Sample
(
splr
,
tc
).
xyz
;
n
.
x
=
normalSample
.
x
*
2
.
0
f
-
1
.
0
f
;
n
.
y
=
-
normalSample
.
y
*
2
.
0
f
+
1
.
0
f
;
n
.
z
=
normalSample
.
z
;
n
=
normalSample
*
2
.
0
f
-
1
.
0
f
;
// bring normal from tanspace into view space
n
=
mul
(
n
,
tanToView
);
}
...
...
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