#pragma once #include "Bindable.h" class VertexShader : public Bindable { public: VertexShader( Graphics& gfx,const std::wstring& path ); void Bind( Graphics& gfx ) noexcept override; ID3DBlob* GetBytecode() const noexcept; protected: Microsoft::WRL::ComPtr pBytecodeBlob; Microsoft::WRL::ComPtr pVertexShader; };