#include "PixelShader.h" #include "GraphicsThrowMacros.h" PixelShader::PixelShader( Graphics& gfx,const std::wstring& path ) { INFOMAN( gfx ); Microsoft::WRL::ComPtr pBlob; GFX_THROW_INFO( D3DReadFileToBlob( path.c_str(),&pBlob ) ); GFX_THROW_INFO( GetDevice( gfx )->CreatePixelShader( pBlob->GetBufferPointer(),pBlob->GetBufferSize(),nullptr,&pPixelShader ) ); } void PixelShader::Bind( Graphics& gfx ) noexcept { GetContext( gfx )->PSSetShader( pPixelShader.Get(),nullptr,0u ); }