#pragma once #include "VertexBuffer.h" //VertexBuffer::VertexBuffer(Graphics& gfx, const std::vector& vertices, Logger& logger) // : // stride(sizeof(StructVertex)) //{ // D3D11_BUFFER_DESC bd = {}; // bd.BindFlags = D3D11_BIND_VERTEX_BUFFER; // bd.Usage = D3D11_USAGE_DEFAULT; // bd.CPUAccessFlags = 0u; // bd.MiscFlags = 0u; // bd.ByteWidth = UINT(sizeof(StructVertex) * vertices.size()); // bd.StructureByteStride = sizeof(StructVertex); // D3D11_SUBRESOURCE_DATA sd = {}; // sd.pSysMem = vertices.data(); // GetDevice(gfx)->CreateBuffer(&bd, &sd, &pVertexBuffer); // // logger.PutLog("VertexBuffer::VertexBuffer", "size of vertices: " + std::to_string(vertices.size())); // logger.PutLog("VertexBuffer::VertexBuffer", "size of StructVertex: " + std::to_string(sizeof(StructVertex))); // logger.PutLog("VertexBuffer::VertexBuffer", "ByteWidth: " + std::to_string(bd.ByteWidth)); // logger.PutLog("VertexBuffer::VertexBuffer", "StructureByteStride: " + std::to_string(bd.StructureByteStride)); //} void VertexBuffer::Bind(Graphics& gfx, Logger& logger) noexcept { const UINT offset = 0u; GetContext(gfx)->IASetVertexBuffers(0u, 1u, pVertexBuffer.GetAddressOf(), &stride, &offset); logger.PutLog("VertexBuffer::Bind", "stride: " + std::to_string(stride)); logger.PutLog("VertexBuffer::Bind", "offset: " + std::to_string(offset)); }