#pragma once #include "DrawableBase.h" #include "Logger.h" #include "Structs.h" #include "Surface.h" class Lines : public DrawableBase { public: Lines(Graphics& gfx, StructVertexWithColor vertices[], int vertexSize, Logger& logger); void Update(float dt) noexcept override; DirectX::XMMATRIX GetTransformXM(Graphics& gfx) const noexcept override; private: //StructVertex vertices[24]; // trasformation float dx = 0.0f; float dy = 0.0f; float dz = 0.0f; };