#pragma once #include "DrawableBase.h" #include "Logger.h" class Box : public DrawableBase { public: Box(Graphics& gfx, float position[][3], float color[][3], Logger& logger); void Update(float dt) noexcept override; //void UpdateCamera(float sin, float cos) noexcept; //void SetCamera(DirectX::XMVECTOR upDirection, DirectX::XMVECTOR eyePosition, DirectX::XMVECTOR focusPosition) noexcept; DirectX::XMMATRIX GetTransformXM() const noexcept override; private: // positional float position[8][3]; // color float color[6][3]; // trasformation float dx = 0.0f; float dy = 0.0f; float dz = 0.0f; };