#include "InputLayout.h" InputLayout::InputLayout(Graphics& gfx, const std::vector& layout, ID3DBlob* pVertexShaderBytecode) { GetDevice(gfx)->CreateInputLayout( layout.data(), (UINT)layout.size(), pVertexShaderBytecode->GetBufferPointer(), pVertexShaderBytecode->GetBufferSize(), &pInputLayout ); } void InputLayout::Bind(Graphics& gfx, Logger& logger) noexcept { GetContext(gfx)->IASetInputLayout(pInputLayout.Get()); }