Commit 3417949a authored by Administrator's avatar Administrator
Browse files

add drawing multiple triangles with color

parent 7c1cc096
float4 main() : SV_TARGET
float4 main(float3 color : Color) : SV_Target
{
return float4(1.0f, 1.0f, 1.0f, 1.0f);
return float4(color, 1.0f);
}
float4 main(float2 pos : POSITION) : SV_POSITION
struct VSOut
{
return float4(pos.x, pos.y, 0.0f, 1.0f);
float3 color : Color;
float4 pos : SV_Position;
};
VSOut main(float2 pos : Position, float3 color : Color)
{
VSOut vso;
vso.pos = float4(pos.x, pos.y, 0.0f, 1.0f);
vso.color = color;
return vso;
}
......@@ -10,6 +10,8 @@
#include <wrl.h>
#include <array> // to usd std::size
// global declarations
Microsoft::WRL::ComPtr<IDXGISwapChain> swapchain; // the pointer to the swap chain interface
Microsoft::WRL::ComPtr<ID3D11Device> dev; // the pointer to our Direct3D device interface
......@@ -31,13 +33,35 @@ struct Vertex
{
float x;
float y;
float r;
float g;
float b;
};
// create vertex buffer (1 2d triangle at center of screen)
const Vertex vertices[] =
{
{ -0.0f,0.5f },
{ 0.5f,-0.5f },
{ -0.5f,-0.5f },
// center
{ 0.0f, 0.5f, 1.0f, 0.0f, 0.0f },
{ 0.5f, -0.5f, 0.0f, 1.0f, 0.0f },
{ -0.5f, -0.5f, 0.0f, 0.0f, 1.0f },
// left top
{ 0.0f, 0.5f, 1.0f, 0.0f, 0.0f },
{ -0.5f, -0.5f, 0.0f, 0.0f, 1.0f },
{ -0.3f, 0.3f, 0.0f, 1.0f, 0.0f },
// right top
{ 0.5f, -0.5f, 0.0f, 1.0f, 0.0f },
{ 0.0f, 0.5f, 1.0f, 0.0f, 0.0f },
{ 0.3f, 0.3f, 0.0f, 0.0f, 1.0f },
// center bottom
{ 0.5f, -0.5f, 0.0f, 1.0f, 0.0f },
{ 0.0f, -0.8f, 1.0f, 0.0f, 0.0f },
{ -0.5f, -0.5f, 0.0f, 0.0f, 1.0f },
};
// Define input layout
......@@ -82,12 +106,13 @@ void DefineInputLayout()
const D3D11_INPUT_ELEMENT_DESC ied[] =
{
{ "Position",0,DXGI_FORMAT_R32G32_FLOAT,0,0,D3D11_INPUT_PER_VERTEX_DATA,0 },
{ "Color",0,DXGI_FORMAT_R32G32B32_FLOAT,0,8,D3D11_INPUT_PER_VERTEX_DATA,0 },
};
// Create input layout, using the description Defined above
dev->CreateInputLayout
(
ied, 1, //(UINT)std::size(ied),
ied, (UINT)std::size(ied),
pCompiledVertexBlob->GetBufferPointer(),
pCompiledVertexBlob->GetBufferSize(),
&pInputLayout
......
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