Commit c526e295 authored by chili's avatar chili
Browse files

vertex layout template system working

parent 114a7d6b
...@@ -21,12 +21,27 @@ GDIPlusManager gdipm; ...@@ -21,12 +21,27 @@ GDIPlusManager gdipm;
void f() void f()
{ {
VertexLayout vl; VertexBuffer vb( std::move(
vl.Append<VertexLayout::Position3D>() VertexLayout{}
.Append<VertexLayout::Normal>(); .Append<VertexLayout::Position3D>()
VertexBuffer vb( std::move( vl ) ); .Append<VertexLayout::Normal>()
vb.EmplaceBack( dx::XMFLOAT3{1.0f,1.0f,5.0f},dx::XMFLOAT3{ 2.0f,1.0f,4.0f } ); .Append<VertexLayout::Texture2D>()
) );
vb.EmplaceBack(
dx::XMFLOAT3{1.0f,1.0f,5.0f},
dx::XMFLOAT3{ 2.0f,1.0f,4.0f },
dx::XMFLOAT2{ 6.0f,9.0f }
);
vb.EmplaceBack(
dx::XMFLOAT3{ 6.0f,9.0f,6.0f },
dx::XMFLOAT3{ 9.0f,6.0f,9.0f },
dx::XMFLOAT2{ 4.2f,0.0f }
);
auto pos = vb[0].Attr<VertexLayout::Position3D>(); auto pos = vb[0].Attr<VertexLayout::Position3D>();
auto nor = vb[0].Attr<VertexLayout::Normal>();
auto tex = vb[1].Attr<VertexLayout::Texture2D>();
vb.Back().Attr<VertexLayout::Position3D>().z = 420.0f;
pos = vb.Back().Attr<VertexLayout::Position3D>();
} }
App::App() App::App()
......
...@@ -103,6 +103,10 @@ public: ...@@ -103,6 +103,10 @@ public:
{ {
return elements.empty() ? 0u : elements.back().GetOffsetAfter(); return elements.empty() ? 0u : elements.back().GetOffsetAfter();
} }
size_t GetElementCount() const noexcept
{
return elements.size();
}
private: private:
std::vector<Element> elements; std::vector<Element> elements;
}; };
...@@ -197,7 +201,7 @@ private: ...@@ -197,7 +201,7 @@ private:
void SetAttributeByIndex( size_t i,First&& first,Rest&&... rest ) noexcept(!IS_DEBUG) void SetAttributeByIndex( size_t i,First&& first,Rest&&... rest ) noexcept(!IS_DEBUG)
{ {
SetAttributeByIndex( i,std::forward<First>( first ) ); SetAttributeByIndex( i,std::forward<First>( first ) );
SetAttributeByIndex( i,std::forward<Rest>( rest )... ); SetAttributeByIndex( i + 1,std::forward<Rest>( rest )... );
} }
// helper to reduce code duplication in SetAttributeByIndex // helper to reduce code duplication in SetAttributeByIndex
template<typename Dest,typename Src> template<typename Dest,typename Src>
...@@ -235,6 +239,7 @@ public: ...@@ -235,6 +239,7 @@ public:
template<typename ...Params> template<typename ...Params>
void EmplaceBack( Params&&... params ) noexcept(!IS_DEBUG) void EmplaceBack( Params&&... params ) noexcept(!IS_DEBUG)
{ {
assert( sizeof...(params) == layout.GetElementCount() && "Param count doesn't match number of vertex elements" );
buffer.resize( buffer.size() + layout.Size() ); buffer.resize( buffer.size() + layout.Size() );
Back().SetAttributeByIndex( 0u,std::forward<Params>( params )... ); Back().SetAttributeByIndex( 0u,std::forward<Params>( params )... );
} }
......
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