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Clark Lin
hw3d
Commits
551cc463
Commit
551cc463
authored
Jun 02, 2019
by
chili
Browse files
refactoring tentative
parent
ffdeae8c
Changes
62
Hide whitespace changes
Inline
Side-by-side
hw3d/hw3d.vcxproj
View file @
551cc463
...
@@ -94,11 +94,9 @@
...
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hw3d/hw3d.vcxproj.filters
View file @
551cc463
...
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</Filter>
</ClInclude>
</ClInclude>
<ClInclude
Include=
"
Model
.h"
>
<ClInclude
Include=
"
Color
.h"
>
<Filter>
Header Files
</Filter>
<Filter>
Header Files
</Filter>
</ClInclude>
</ClInclude>
<ClInclude
Include=
"ConditionalNoexcept.h"
>
<Filter>
Header Files\Macros
</Filter>
</ClInclude>
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
<ResourceCompile
Include=
"hw3d.rc"
>
<ResourceCompile
Include=
"hw3d.rc"
>
...
@@ -355,18 +343,6 @@
...
@@ -355,18 +343,6 @@
</None>
</None>
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
<FxCompile
Include=
"ColorBlendPS.hlsl"
>
<Filter>
Shader
</Filter>
</FxCompile>
<FxCompile
Include=
"ColorBlendVS.hlsl"
>
<Filter>
Shader
</Filter>
</FxCompile>
<FxCompile
Include=
"TexturePS.hlsl"
>
<Filter>
Shader
</Filter>
</FxCompile>
<FxCompile
Include=
"TextureVS.hlsl"
>
<Filter>
Shader
</Filter>
</FxCompile>
<FxCompile
Include=
"PhongVS.hlsl"
>
<FxCompile
Include=
"PhongVS.hlsl"
>
<Filter>
Shader
</Filter>
<Filter>
Shader
</Filter>
</FxCompile>
</FxCompile>
...
@@ -379,20 +355,5 @@
...
@@ -379,20 +355,5 @@
<FxCompile
Include=
"SolidVS.hlsl"
>
<FxCompile
Include=
"SolidVS.hlsl"
>
<Filter>
Shader
</Filter>
<Filter>
Shader
</Filter>
</FxCompile>
</FxCompile>
<FxCompile
Include=
"IndexedPhongPS.hlsl"
>
<Filter>
Shader
</Filter>
</FxCompile>
<FxCompile
Include=
"BlendedPhongPS.hlsl"
>
<Filter>
Shader
</Filter>
</FxCompile>
<FxCompile
Include=
"BlendedPhongVS.hlsl"
>
<Filter>
Shader
</Filter>
</FxCompile>
<FxCompile
Include=
"TexturedPhongPS.hlsl"
>
<Filter>
Shader
</Filter>
</FxCompile>
<FxCompile
Include=
"TexturedPhongVS.hlsl"
>
<Filter>
Shader
</Filter>
</FxCompile>
</ItemGroup>
</ItemGroup>
</Project>
</Project>
\ No newline at end of file
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